Attention every single PlayStation player! Our action figure game, Hypercharge: Unboxed, will have cross platform support between Xbox and PC! You can wishlist the game now, check my bio or search for Hypercharge: Unboxed in the PlayStation store! #gaming #playstation #GamingOnTikTok #ps5 #videogames
WHERE ARE ALL THE PLAYSTATION PLAYERS? IT'S OFFICIAL. RELEASE DATE ANNOUNCEMENT NEXT WEEK! #gaming #playstation #GamingOnTikTok #indiegames #gamingvideos
I’m honestly still trying to process this. In just 2 weeks and 4 days since we announced that our action figure game is coming to PlayStation, well over 50,000 players have added it to their wishlist. Let that sink in… - We don’t have a publisher. - We’re just five indie devs. - We only just announced the game. - No release date. No pre-orders. Just… passion. And yet, over fifty thousand PlayStation fans have raised their hands to say “I want to play this". It feels surreal. What seems to really resonate with people is nostalgia. The kind of childhood joy you felt setting up action figures, building forts, and imagining epic battles. That’s the heart of our game. And it’s connecting with people in a big way. Thank you so much to everyone who’s supporting us! #gaming #playstation #actionfigures #GamingOnTikTok
Well, it’s been 24 hours since our action figure game, Hypercharge, went live for pre-orders on PlayStation. And somehow, we’re currently the #5 best-selling pre-order title on the PlayStation Store. We are just behind DOOM: The Dark Ages, WUCHANG: Fallen Feathers, and are sitting in front of ELDEN RING NIGHTREIGN. We are a little indie game, we are only 5 indie devs.... Is this EVEN REAL?! I'm just completely lost for words. Thank you all, so much! 💙 #gaming #playstation #GamingOnTikTok #indiegames #videogames
We have no publisher. No outside funding. No big marketing budget behind us. And yet, somehow, the five of us managed to make the game we always dreamed of as kids. I'm incredibly proud to announce that our action-figure indie game, Hypercharge, is launching on PlayStation 5 and PlayStation 4 on May 30, 2025. We’re not the biggest team. We don’t have the largest budget. And we’re not trying to follow trends or chase viral success. And honestly, that’s okay. I’ve said it before, and I’ll keep saying it - making games has never been about chasing money or fame. It’s never been about fast cars or trying to be someone we’re not. For us, being “rich” means waking up every day and doing what we love. It means building something we care deeply about, with people we trust. That has always been the goal: to create games and continue making them for the rest of our lives. That’s the reason we’ve been able to keep going, because we’re in this together. Because we share the same vision. The same drive. The same belief that what we’re building is worth it. But I won’t sugarcoat it. This journey hasn’t been easy. It’s been full of ups and downs. There have been huge obstacles and setbacks that we weren’t sure we’d get through. Making games is incredibly hard, especially when you're doing it all on your own terms. Still, we’ve kept going. Not because it was easy, but because we couldn’t imagine doing anything else. I truly believe that the best competition isn't other developers. It's not the indie dev down the road or the trending game on social media. And honestly, it’s not other people at all. The only real competition is yourself. Who you were yesterday. What you’ve learned. And how you’ve grown. If you're out there chasing a dream, whether it’s game development or something entirely different, just remember: this journey isn’t a sprint. It’s not even a marathon. It’s an experience. And at the end of it, you get to define what that experience means. Thanks for reading. And thank you, sincerely, for supporting indie games like ours. #gaming #playstation #GamingOnTikTok #videogames #gamingvideos